Games
Starbase 211
A small, but powerfully-armed starbase[3] in the Dorvan Sector[2] intended to provide support and supply facilities for Deep Space 9.[3] The station could dock up to six Nebula class cruisers.[3] The U.S.S. Enterprise NCC-1701-D escorted the U.S.S. Phoenix NCC-65420 to Starbase 211 in 2367, following Captain Benjamin Maxwell‘s unauthorized attacks in Cardassian space.[1]
References
- 1. “The Wounded.” Star Trek: The Next Generation, Episode 186. Television. 28 January 1991.
- 2. Star Trek: Star Charts. Book. 2002. Pocket Books.
- 1. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 173
Starbase 173 (TNG-135)
A major command and administrative post for the Romulan Neutral Zone,[3] located in Sector 23,[1] quite near Starbase 23, its associated strategic station.[3] Built in the 2280s, both bases were on a heightened alert status, even in peacetime. Starbase 173 hosted a key field office of Starfleet Intelligence.[3] In 2364, Starbase 173 was the site of legal proceedings, presided over by Captain Phillipa Louvois, establishing the sentience of the Android Data.[1] Engineering officer Ensign Sonya Gomez was among several new crewmembers who transferred to the U.S.S. Enterprise NCC-1701-D at the starbase at that time.[2]
References
- 1. “The Measure of a Man.” Star Trek: The Next Generation, Episode 135. Television. 13 February 1989.
- 2. “Q Who?” Star Trek: The Next Generation, Episode 142. Television. 8 May 1989.
- 3. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 84
Spacedock (ST-06)
One of many floating refit and resupply bases for the Alpha Quadrant, Starbase 84 could embay twelve Galaxy class starships and dock twenty-four Akira class ships simultaneously. A number of industrial planets kept Starbase 84 supplied with dilithium, duranium, and even pre-built warp cores and phaser arrays.[2] In 2370, the U.S.S. Enterprise NCC-1701-D traveled to Starbase 84, where it acquired a replacement warp core that had been infested by interphasic organisms. The core had been manufactured on the planet Thanatos VII, where the organisms were attracted to a new interphasic fusion manufacturing process.[1]
References
- 1. “Phantasms.” Star Trek: The Next Generation, Episode 258. Television. 25 October 1993.
- 2. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 74
Starbase 74 (TNG-116)
One of Starfleet‘s largest spacedocks,[2] Starbase 74 orbited Tarsas III.[1] Its bays could service fifty Galaxy-class starships at once, if need be. The Tarsas-Qualor run was an excellent place to see any and every kind of ship under power or tow. In addition to being a spare parts paradise, Starbase 74 boasted the finest Bynar computer techs in Starfleet.[2] In 2363, Starbase 74 was commanded by Commander Orfil Quinteros. The U.S.S. Enterprise NCC-1701-D underwent a computer system upgrade at the starbase that year, although it was interrupted when a group of Bynar technicians attempted to hijack the ship in order to save their home planet.[1]
References
- 1. “11001001.” Star Trek: The Next Generation, Episode 116. Television. 1 February 1988.
- 2. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 12
An orbiting command post in the Gamma 400 star system, Starbase 12 was established in 2163 as a test of Starfleet‘s remote construction abilites.[6] In 2167, at the time that the U.S.S. Essex NCC-173 was lost at planet Mab-Bu VI, Starbase 12 was commanded by Admiral Uttan Narsu.[5] It remained an excellent location for starship maintenance, as well as containing much of the defense traffic for the inner core of the Federation.[6] In 2266, the U.S.S. Enterprise NCC-1701 set course for Starbase 12 with the sleeper ship S.S. Botany Bay in tow.[1] Several months later, it was the closest starbase when the Enterprise visited planet Pollux IV.[2]
Starbase 12 was evacuated for two days in 2364, apparently because key Starfleet officials were under the control of the blue gill parasites attempting to infiltrate Starfleet Command.[3] In 2366, the U.S.S. Enterprise NCC-1701-D was scheduled for a week’s worth of maintenance overhaul at Starbase 12, following a mission to Gemaris V.[4]
References
- 1. “Space Seed.” Star Trek, Episode 24. Television. 16 February 1967.
- 2. “Who Mourns for Adonais?” Star Trek, Episode 33. Television. 22 September 1967.
- 3. “Conspiracy.” Star Trek: The Next Generation, Episode 125. Television. 9 May 1988.
- 4. “Captain’s Holiday.” Star Trek: The Next Generation, Episode 167. Television. 2 April 1990.
- 5. “Power Play.” Star Trek: The Next Generation, Episode 215. Television. 24 February 1992.
- 6. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 11
Starbase 11 (TOS-14)
A planetside base[1] located on the starkly beautiful colony world Yko,[4, 5] Starbase 11 was home to the largest cluster of Starfleet administrative offices outside Earth,[4] and was one of the key Starfleet administrative facilities in the Beta Quadrant, as well as one of the emergency “continuity” offices of Starfleet Command itself, should anything happen to Earth.[5] Commanded by Commodore Stone — who oversaw the court martial of Captain James T. Kirk for the apparent death of Lieutenant Commander Ben Finney[1] — until 2266. Soon after Kirk’s court-martial, command passed to Commodore José Mendez, and soon thereafter, Commander Spock abducted the crippled Fleet Captain Christopher Pike in order to deliver him to a new life on Talos IV.[2, 3]
References
- 1. “Court Martial.” Star Trek, Episode 14. Television. 2 February 1967.
- 2. “The Menagerie, Part I.” Star Trek, Episode 15. Television. 17 November 1966.
- 3. “The Menagerie, Part II.” Star Trek, Episode 16. Television. 24 November 1966.
- 4. “Core Game Book.” Star Trek Role Playing Game, Book 45000. Game. 1999. Last Unicorn Games.
- 5. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 10
Starbase 10 (TOS DC v1 A2)
A space station located near Gamma Hydra IV, Starbase 10’s most important duty was to monitor the activities of the Romulan Empire near the Neutral Zone.[3] The original strategic base defending the Neutral Zone against Romulan incursion, Starbase 10 was screened and supported by the critical Gamma Hydra cluster.[4] Between its construction in the 2170s to 2266, it slowly became a scientific support base as well; following the Romulan incursions in the later 23rd century, it added a state-of-the-art medical facility in case of war.[3, 4] Like Starbase 173, it remained at heightened alert status,[4] and thus lacked the relaxed atmosphere of more secure starbases; everyone was constantly on edge, wondering just who might be an impostor working for Romulan intelligence.[3]
Starbase 10, which was the destination of the U.S.S. Enterprise NCC-1701 after leaving Deneva in 2266,[1] was originally slated to become the command of Commodore Stocker in 2267, but after his rash actions aboard the Enterprise disgraced him,[2] command passed instead to Commodore Gerald Williams.[3]
References
- 1. “Operation: Annihilate!” Star Trek, Episode 29. Television. 13 April 1967.
- 2. “The Deadly Years.” Star Trek, Episode 40. Television. 8 December 1967.
- 3. “Core Game Book.” Star Trek Role Playing Game, Book 45000. Game. 1999. Last Unicorn Games.
- 4. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 6
Starbase 6 (STU MVL 02)
A space station located past Aldebaran, Starbase 6 was famous for providing the finest amenities for rest and relaxation of any Starfleet facility, [2], a reputation that dated back as far as the 2250s, when a Tiburonian–Centauran team redesigned it from the hub out.[3] Run by Tiburonian civilians, the base offered a surprising array of recreational activities. Regular athletic tournaments attracted competitors from throughout the Federation, and no visiting flag officer in the 2260s could imagine drinking in the Crystal Bar without the station’s commanding officer, Commander George Reed, at their side.[2] In peacetime, starships diverted from sectors around to enjoy its facilities, which included state-of-the-art holodecks, null-G saunas, and the most sophisticated replicators (and chefs) within a thousand parsecs of Aldebaran.[3]
The U.S.S. Enterprise NCC-1701 was diverted from scheduled R&R at Starbase 6 in 2267. Responding to an emergency call from Starfleet Command, the Enterprise traveled to Sector 39J to investigate the disappearance of the U.S.S. Intrepid NCC-1631.[1]
References
- 1. “The Immunity Syndrome.” Star Trek, Episode 48. Television. 19 January 1968.
- 2. “Core Game Book.” Star Trek Role Playing Game, Book 45000. Game. 1999. Last Unicorn Games.
- 3. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 4
Starbase 4 (TOS DC v2 78)
Initially contructed in the late 22nd century to support Federation colonization efforts,[4] Starbase 4 eventually became an administrative center for the Lyris Corridor[3, 4] between Tellar and Deneb.[4] Commanded by Commodore Jack Kerr in the 2260s, Starbase 4 housed a large administrative unit of the Federation’s department of colonial management, as well as temporary housing for up to two hundred thousand people in readiness for emergencies requiring mass evacuation. A civilian court at the starbase also administered justice for colonies too new to have established their own justice systems.[3]
In late 2267, the U.S.S. Enterprise NCC-1701 dropped off several children rescued from the doomed Starnes Expedition to Triacus at Starbase 4.[1] Several months later, in early 2268, a shuttlecraft was stolen from Starbase 4 by Lokai, and was recovered two weeks later by the Enterprise.[2]
During the Federation’s great expansion into the Alpha Quadrant during the early 24th century, Starbase 4 became a test-bed for terraforming and replicator technology. It has temporary quarters with full life support for over a quarter of a million people (one of the largest orbital settlements in the Federation) and remains one of the most cosmopolitan places in Starfleet.[1]
References
- 1. “And the Children Shall Lead.” Star Trek, Episode 60. Television. 11 October 1968.
- 2. “Let That Be Your Last Battlefield.” Star Trek, Episode 70. Television. 10 January 1969.
- 3. “Core Game Book.” Star Trek Role Playing Game, Book 45000. Game. 1999. Last Unicorn Games.
- 4. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
Starbase 2
Located between Beta Auriga and Camus II,[2] Starbase 2 was a key center for space medicine research, with facilities considered to be the best in Starfleet,[2] ever since the 2240s.[2, 3] Its advanced life support and hospital facilities could comfortably support (and hopefully heal) almost any known species or theoretical life-form. A strong Vulcan and Betzoid presence aided with counseling and psionic research.[3]
In 2268, Commander Spock suggested that the U.S.S. Enterprise NCC-1701 take Dr. Janice Lester to Starbase 2, rather than the Benecia Colony, for diagnosis of her medical condition.[1]
References
- 1. “Turnabout Intruder.” Star Trek, Episode 79. Television. 3 June 1969.
- 2. “Core Game Book.” Star Trek Role Playing Game, Book 45000. Game. 1999. Last Unicorn Games.
- 3. “Starfleet Operations Manual.” Star Trek Roleplaying Game, Book 3. Game. 2003. Decipher, Inc.
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