Places

Starbase 9

Starbase 9 (TOS DC v2 73)
Starbase 9 (TOS DC v2 73)

Originally a supply station constructed in the 2180s, Starbase 9 slowly became a major scientific and astronomical monitoring station — the Argus Array, for example, was designed as an “uprated” model of Starbase 9’s orbital phased EM collectors.[2]

The U.S.S. Stargazer NCC-2893 was towed to this starbase after the U.S.S. Enterprise NCC-1701-D received the old vessel from the Ferengi in 2364.[1]

References

Friday, July 23rd, 2010 Games, Library, Next Generation, Places No Comments

Stameris

Planet known for its slave market in the mid-22nd century. Ulis and his Ferengi crew planned to sell the female crewmembers of the Enterprise NX-01 at a slave market on this planet.[1]

References

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Sol System

Sol (ST-04)
Sol (ST-04)

Sol (TOS-21)
Sol (TOS-21)

Sol System (TOS-00)
Sol System (TOS-00)

Sol System (TOS-37)
Sol System (TOS-37)

Star system located in Sector 001, in the Alpha Quadrant. The parent star, Sol, was Type-G and was orbited by eight planets (though Pluto frequently switched between being considered a planet and a planetoid),[2] including Earth, and was commonly known as the Sun. The Talosians viewed an image of the Sol System and many images of Earth’s history while accessing the U.S.S. Enterprise NCC-1701‘s computer in 2254.[1]

Planets

References

Sector Zones

Quadrants were divided into numbered Subquadrants and Sector Zones. The intersection of a subquadrant and a sector zone resulted in a roughly cube-shaped Sector Grid, which was 5000 light years long and 3600 light years high along the galactic plane; the width varied by distance from the galactic core—at the rim, it could be as wide as 8727 light years. Each sector grid was then divided into a cubic grid of 100 Sector Quads, which were then further broken down into 900 ore more roughly cubical Sector Blocks, each measuring nearly 100 cubic light years (varying by distance from the galactic core). Finally, sector blocks were divided into 100 sectors, each measuring 20 cubic light years.Sector numbers were a nine-digit sequence with the first two digits representing the sector grid, the first digit of which represented the subquadrant and the second the sector zone (e.g. Sector Grid 15 was the intersection of subquadrant 1 and sector zone 5); the next two digits represented the sector quad; the next three digits represented the sector block; and the final two digits represented the sector proper.[1]

References

  • [1]STSC: Star Trek: Star Charts
Friday, July 23rd, 2010 Library, Places No Comments

Sector Quads

Quadrants were divided into numbered Subquadrants and Sector Zones. The intersection of a subquadrant and a sector zone resulted in a roughly cube-shaped Sector Grid, which was 5000 light years long and 3600 light years high along the galactic plane; the width varied by distance from the galactic core—at the rim, it could be as wide as 8727 light years. Each sector grid was then divided into a cubic grid of 100 Sector Quads, which were then further broken down into 900 ore more roughly cubical Sector Blocks, each measuring nearly 100 cubic light years (varying by distance from the galactic core). Finally, sector blocks were divided into 100 sectors, each measuring 20 cubic light years.Sector numbers were a nine-digit sequence with the first two digits representing the sector grid, the first digit of which represented the subquadrant and the second the sector zone (e.g. Sector Grid 15 was the intersection of subquadrant 1 and sector zone 5); the next two digits represented the sector quad; the next three digits represented the sector block; and the final two digits represented the sector proper. Prior to the mid-24th century, sector quads were commonly, though erroneously, referred to as “quadrants.” This practice fell into disuse, however, due to the widespread confusion it often generated.[1]

References

  • [1]STSC: Star Trek: Star Charts
Friday, July 23rd, 2010 Library, Places No Comments

Sector Grids

Quadrants were divided into numbered Subquadrants and Sector Zones. The intersection of a subquadrant and a sector zone resulted in a roughly cube-shaped Sector Grid, which was 5000 light years long and 3600 light years high along the galactic plane; the width varied by distance from the galactic core—at the rim, it could be as wide as 8727 light years. Each sector grid was then divided into a cubic grid of 100 Sector Quads, which were then further broken down into 900 ore more roughly cubical Sector Blocks, each measuring nearly 100 cubic light years (varying by distance from the galactic core). Finally, sector blocks were divided into 100 sectors, each measuring 20 cubic light years. Sector numbers were a nine-digit sequence with the first two digits representing the sector grid, the first digit of which represented the subquadrant and the second the sector zone (e.g. Sector Grid 15 was the intersection of subquadrant 1 and sector zone 5); the next two digits represented the sector quad; the next three digits represented the sector block; and the final two digits represented the sector proper.[1]

References

  • [1]STSC: Star Trek: Star Charts
Friday, July 23rd, 2010 Library, Places No Comments

Sector Blocks

Quadrants were divided into numbered Subquadrants and Sector Zones. The intersection of a subquadrant and a sector zone resulted in a roughly cube-shaped Sector Grid, which was 5000 light years long and 3600 light years high along the galactic plane; the width varied by distance from the galactic core—at the rim, it could be as wide as 8727 light years. Each sector grid was then divided into a cubic grid of 100 Sector Quads, which were then further broken down into 900 ore more roughly cubical Sector Blocks, each measuring nearly 100 cubic light years (varying by distance from the galactic core). Finally, sector blocks were divided into 100 sectors, each measuring 20 cubic light years. Sector numbers were a nine-digit sequence with the first two digits representing the sector grid, the first digit of which represented the subquadrant and the second the sector zone (e.g. Sector Grid 15 was the intersection of subquadrant 1 and sector zone 5); the next two digits represented the sector quad; the next three digits represented the sector block; and the final two digits represented the sector proper.[1]

References

  • [1]STSC: Star Trek: Star Charts
Friday, July 23rd, 2010 Library, Places No Comments

Sectors

Quadrants were divided into numbered Subquadrants and Sector Zones. The intersection of a subquadrant and a sector zone resulted in a roughly cube-shaped Sector Grid, which was 5000 light years long and 3600 light years high along the galactic plane; the width varied by distance from the galactic core—at the rim, it could be as wide as 8727 light years. Each sector grid was then divided into a cubic grid of 100 Sector Quads, which were then further broken down into 900 ore more roughly cubical Sector Blocks, each measuring nearly 100 cubic light years (varying by distance from the galactic core). Finally, sector blocks were divided into 100 sectors, each measuring 20 cubic light years. Typically, a sector contained approximately 40 stars, about two-thirds of which were part of binary, trinary, or even quadrinary systems. However, in dense globular star clusters, a sector may have contained several thousand stars, and in the void between spiral arms, sectors may have contained no stars at all.[2]
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Friday, July 23rd, 2010 Library, Places No Comments

Saturn

Saturn (TNG-101-102)
Saturn (TNG-101-102)

Saturn was the sixth planet in the Sol System. The Talosians viewed an image of the Sol System while accessing the U.S.S. Enterprise NCC-1701‘s computer in 2254.[1]

References

San Francisco Fleet Yards

Shipbuilding facility orbiting the planet Earth, with offices on the surface in San Francisco, California. Several ships were built there, including:

References