DS9

Computer Interface

Custodian Controls (TNG-118)
Custodian Controls (TNG-118)

Computer Interface (TNG-178)
Computer Interface (TNG-178)

Holographic Computer Interface (TNG-107)
Holographic Computer Interface (TNG-107)

Iconic Display Console (TNG-193)
Iconic Display Console (TNG-193)

TCARS Interface (VOY-218)
TCARS Interface (VOY-218)

Computer Interface (TNG-178)
Computer Interface (TNG-178)

Method of interacting with a computer system. The computers aboard the U.S.S. Enterprise NCC-1701 utilized tactile buttons and knobs, as well as motion-sensitive displays and consoles.[1] By the 24th century, touch-sensitive display panels had largely replaced the tactile interfaces,[2] though there were also some uses for holographic interfaces.[3]

References

Computer chip

Computer chip (TNG-178)

Isolinear chips (TNG-103)

Data storage units.[1] In 2366, Beverly Crusher gave her son Wesley a computer chip with a hologram of his late father, recorded when he was an infant.[2]

References

Computer

1960s Computer (TOS-21)

Data storage, retreival and computational device. Early computers on Earth were quite large and used magnetic tape to store information.[1]

References

Chronometer

Chronometer (TOS-06)

Clock (ENT-11)

Timekeeping device. In 2265, the chronometers on the U.S.S. Enterprise NCC-1701 unexpectedly ran backwards while escaping the destruction of the planet Psi 2000, an initial indication that the ship was actually traveling backward through time.[1] In 2151, Jonathan Archer was presented with the gift of a clock by Prah Mantoos.[2]

References

Autodestruct

Autodestruct (CODE)

System designed to scuttle a ship upon the authorization of senior officers. In 2285, Admiral Kirk used the autodestruct system to prevent the U.S.S. Enterprise NCC-1701 from falling into Klingon hands, taking most of the crew of a Bird of Prey with it in the process.[1] Captain Jean-Luc Picard used the autodestruct system on the U.S.S. Enterprise NCC-1701-D on several occasions, disabling it prior to detonation each time; notably, when the ship was captured by Bynars in 2364.[2]

References

Chess, 3D

3D Chess (TNG-193)

3D Chess (TNG-193)

Three-dimensional version of the ancient Human game of chess. Captain Kirk and Commander Spock often played together aboard the U.S.S. Enterprise NCC-1701.[1] The game was also popular aboard the U.S.S. Enterprise NCC-1701-D more than a century later.[2]

References

Ancient West

Ancient West (CODE)

Holoprogram created by Reg Barclay and Alexander Rozhenko in 2369, set in the town of Bozeman, Montana during the late 19th century. Unfortunately, a computer malfunction during the first time the program was run caused several of the characters to be replaced with the image of Lieutenant Commander Data.[1]

References

Sunday, July 4th, 2010 DS9, Library, Next Generation, Recreation No Comments

Alice in Wonderland

Alice (TOS-17)

White Rabbit (TOS-17)

Children’s story, written by Lewis Carroll. The U.S.S. Enterprise NCC-1701 encountered a recreation of Alice and the White Rabbit, characters from the story, on what was dubbed an “Amusement Park” Planet in 2266.[1]

References

Hypospray

Common medical implement used to deliver medication to a patient subcutaneously by using an extremely fine, high-pressure aerosuspension delivery system. Hypospray technology was more hygienic in that it eliminated the need for a needle to physically penetrate the skin.[1]

References

Dermal Regenerator

Dermal Regenerator (TNG-197)
Dermal Regenerator (TNG-197)

Medical device that regrew damaged, dead, or missing tissue. The Trill ambassador, Odan, used a dermal regenerator on himself in an attempt to treat severe tissue damage prior to his host’s death in 2367.[1]

References

  • 1. “The Host.” Star Trek: The Next Generation, Episode 197. Television. 13 May 1991.